Herrat

Description:

Herrat, level 1
Wilden, Druid
Build: Predator Druid
Primal Aspect: Primal Predator
Hardy Form: Hardy Form Fortitude

FINAL ABILITY SCORES
Str 10, Con 13, Dex 15, Int 10, Wis 20, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 13, Dex 13, Int 10, Wis 18, Cha 8.

AC: 15 Fort: 12 Reflex: 13 Will: 16
HP: 25 Surges: 8 Surge Value: 6

TRAINED SKILLS
Nature +12, Athletics +4, Perception +10, Heal +10

UNTRAINED SKILLS
Acrobatics +1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +5, Endurance, History, Insight +5, Intimidate -1, Religion, Stealth +3, Streetwise -1, Thievery +1

FEATS
Druid: Ritual Caster
Level 1: Enraged Boar Form

POWERS
Druid at-will 1: Savage Rend
Druid at-will 1: Flame Seed
Druid at-will 1: Pounce
Druid encounter 1: Darting Bite
Druid daily 1: Form of the Primeval Bear

ITEMS
Ritual Book, Adventurer’s Kit, Hide Armor, Sling, Dagger, Totem
RITUALS
Animal Messenger, Traveler’s Camouflage

Bio:

Herrat joined the crew of the Cloudskimmer after her partner and their child were taken away from her. Her people, the wildens, live alone and in nature on their island, and are never fully at home anywhere but in the woods. They are hated by the human tribes on neighboring islands who fear their powers and seek to attack them when possible. Only those humans and wildens who practice Druidism enjoy lasting peace with each other.

In this way Herrat grew close to a human Druid, Wulf, and after a courtship consisting of secret nightly meetings, Wulf left his people to live a secluded life in the woods with Herrat on her island. They lived happily and peacefully, preferring the company of nature to that of other people, and venturing out only to participate in religious ceremonies and rituals. Eventually they had a son, Wulfrin. Since he was half human, he did not possess all the adaptations of wildens, whose infants do not cry and who become independent from their parents at a far earlier age. But his parents delighted in his differences from their respective peoples and learned to adapt to the new challenges of life with a hulden baby.

But Wulf’s people eventually found out that he had a child and, angered at this development, Eadwacer, Wulf’s father and the tribe’s leader, decided to intervene. On the eve of the summer solstice, the holiest day of the Druid year, Wulf’s people disguised themselves as Druids and, interrupting the ceremony, grabbed Wulfrin and threatened to kill him if Wulf did not come with them. Herrat and Wulf, fearing for the life of their child, refused their fellow Druids’ offers to fight for them and accepted the demands of Wulf’s people. Wulf and Wulfrin were taken from Herrat back to Wulf’s island.

Devastated, Herrat retreated from her religious community and put all her energy and strength into developing her powers so that she could redeem her partner and son. She knew that as long as Wulfrin was alive, Wulf would stay with his people rather than go in search of her, so it was up to her to try to seek them out. But try as she might, she was unable to find them. She went to extreme lengths to search every island known to her, shifting shape, calling on magic arts, summoning animal spirits, but there was no trace of them or of Wulf’s people. Eventually Herrat’s rage and sorrow turned into overwhelming grief and despair and as she grew weaker and weaker, she was unable to search any longer. Everywhere she went on her island she was reminded of the two people dearest to her. So, in search of an escape from her heartsickness—and clinging to the hope that she might yet find them on some distant foreign island—Herrat has decided to join the crew of the Cloudskimmer.

Herrat

The Skies of Velaris katherina813