The Skies of Velaris
A head for languages and an eye for trouble.
Adeliza, level 1
Build: Defiant Runepriest
Runic Artistry: Defiant Word
FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 10, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 14, Cha 8.
AC: 18 Fort: 14 Reflex: 11 Will: 14
HP: 25 Surges: 8 Surge Value: 6
Religion +5, Heal +7, History +5, Insight +9
Acrobatics, Arcana, Bluff, Diplomacy +2, Dungeoneering +2, Endurance +1, Intimidate, Nature +2, Perception +2, Stealth, Streetwise, Thievery, Athletics +4
Level 1: Master Communicator
Runepriest at-will 1: Word of Exchange
Runepriest at-will 1: Word of Binding
Runepriest encounter 1: Flames of Purity
Runepriest daily 1: Rune of the Undeniable Dawn
Hand Crossbow, Mace, Scale Armor, Light Shield, Adventurer’s Kit
Born in the misty mountains amid a small ore-mining community, Adeliza would, as a small child, peer anxiously past the craggy peaks of the mountains that bore down upon the house all around her and stare in delight at the twinkling stars and shooting colored sparks of passing ships, dreaming of the world far far beyond her reach. Head trapped in the clouds, always distracted by something beyond the dull clang of hammers on rock, Adeliza dreamt her way through the lackluster days, constantly leaving work unfinished to wander off into the forest to satisfy an insatiable curiosity for anything that was outside her village. It was deep in the forest that she discovered a kindly old hermit who taught her how to read and write and sheltered her from her raging parents who had little patience or understanding for all that fancy gibberish and thought the rod a far more suitable pedagogy. It was the hermit who introduced Adeliza to gnarled old scripts snaking through rustling parchments, marveling at her almost infinite capacity to master even the faintest and most tremulous of scribal hands. So the days passed, Adeliza retreating further and further into the hermit’s hut and into the world of her own dreams and desires for what lay beyond the horizon.
Until one day the horizon came to her. An air raid by the Dragonborn, hungry for that precious ore without which their ships would totter and sink to the ground they hated. The Dragonborn swooped in on the mining community, seizing its supply as the villagers fled in fear. As the pirates finished hauling in the last of the load, Adeliza, a young woman by now of a certain fierce-eyed sort of prettiness, wandered casually out into the clearing, nose so buried in a manuscript she was in the process of working through that she hadn’t noticed the ruins and glowing embers of the village, her parents vanished down the mountain, the mines disgorged of their contents. She did not stop until she stumbled over a shattered piece of crockery and dropped the manuscript — and old map, it happened to be. The captain, a rouguish sort though he was, but always first and foremost a gentleman, bent automatically to retrieve it and was astounded to hear the girl say suddenly, without a trace of fear, “Umm, I was reading that!” They got to talking — and it did not take long for them to realize three things: (a) she didn’t care a whit about this ramshackle place; (b) between her language skills and her love of geography, she was a born navigator; and ( c) they had CHEMISTRY.
Adeliza spent several years on the pirate ship, honing her skills and developing a reputation among the Dragonborn as a truly excellent navigator with a head on her shoulders and a twinkle in her eye. But here our narrative must falter as the specifics of why and how and on what terms Adeliza left the pirate captain’s ship are unknown to us. Indeed, she vanished from the record for a few years, during which, it was rumored, she went aground and tried to lead a settled life, putting her mind to a wholly different use by discovering religion, even entering the seminary to train as a Runepriest. Whispers abounded: that she had killed the pirate captain and spent three years in deep penitence, denying herself every pleasure in contrition for the appalling sin of murder. A change from her wild ways and complete turnaround eventually led to her becoming a Runepriest at the end. Even less favorable tongues muttered that the Runepriest business was just an act, a cover-up for a crime far worse — an opportunist and conniving manipulator she would be till the day she died. Whatever the truth was and whatever shadows shrouded her past, she was known to be one of the finest navigators far and wide, so it was with some reluctance that the Cloudskimmer took her on, desperate for the expertise she and only she possessed, though somewhat concerned that her past would someday catch up with her … and whom would it catch in its wake?